These articles will describe pitfalls and "gotcha"s for using and handling exceptions in DLLs. It will also discuss using exception tracer tools in DLLs.
Important: as a general rule, you should write your application in a such way that it will behave correctly without EurekaLog on board. This means that if your or 3rd party code throws an exception in a DLL - it must be handled in a way that you expect. For example, by showing an error message, canceling action, retrying, etc. Once your application behaves like it is supposed to do - then you add EurekaLog for it. EurekaLog will auto-handle all unhandled exceptions automatically (by hooking few well-known places), and for everything else - you can call EurekaLog from your own handlers when needed. In other words:
• | Incorrect: your application does not show messages for exceptions (or do other things you want) from DLL and you are adding EurekaLog in hopes to fix this behavior; |
• | Correct: your application correctly handles DLL exceptions and you are adding EurekaLog to receive reports about such exceptions. |
Send feedback...
|
Build date: 2024-09-30
Last edited: 2024-07-17
|
PRIVACY STATEMENT
The documentation team uses the feedback submitted to improve the EurekaLog documentation.
We do not use your e-mail address for any other purpose.
We will remove your e-mail address from our system after the issue you are reporting has been resolved.
While we are working to resolve this issue, we may send you an e-mail message to request more information about your feedback.
After the issues have been addressed, we may send you an email message to let you know that your feedback has been addressed.
Permanent link to this article: https://www.eurekalog.com/help/eurekalog/dll_using_eurekalog.php
|
|