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Manual / code

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Important: as a general rule, you should write your application in a such way that it will behave correctly without EurekaLog on board. This means that if your or 3rd party code throws an exception in a thread - it must be handled in a way that you expect. For example, by showing an error message, canceling action, retrying, etc. Once your application behaves like it is supposed to do - then you add EurekaLog for it. EurekaLog will auto-handle all unhandled exceptions automatically (by hooking few well-known places), and for everything else - you can call EurekaLog from your own handlers when needed. In other words:

Incorrect: your application does not show messages for exceptions in thread and you are adding EurekaLog in hopes to fix this behavior;
Correct: your application correctly handles thread exceptions and you are adding EurekaLog to receive reports about such exceptions.

 

A most simple way to enable EurekaLog in thread manually is to use BeginThreadEx/TThreadEx:

Use BeginThreadEx function instead of BeginThread function: created thread will be EurekaLog-enabled (by default).
Use TThreadEx class instead of TThread class: created thread will be EurekaLog-enabled (by default).

 

Both routines are from EBase unit.

 

Important note: never use CreateThread function. Use BeginThread/BeginThreadEx function instead.

 

See the above links for more details about this recommended approach.

 


 

If you can not use BeginThreadEx/TThreadEx in your code (e.g. you do not create threads - think of thread pools as example), then you have to manually enable EurekaLog for your threads, for example:

 

function ThreadFunc(Parameter: Pointer): Integer;
begin
  try

    // Both routines are from EBase unit - 

    // thus both can be used in the application without EurekaLog 

 

    // 1. Name thread for easy identification in debugger and bug reports
    NameThread('This is my thread with Parameter = ' + 
      IntToHex(NativeUInt(Parameter), SizeOf(Pointer) * 2));

 
    // 2. Enable EurekaLog for this thread.
    SetEurekaLogStateInThread(0, True); 
 

    // ... your normal code for the thread ...

 
    Result := 0; 
  except
    ApplicationHandleException(nil); 
    Result := 1; 
  end;
end;
 
procedure TForm1.Button1Click(Sender: TObject);
var
  TID: Cardinal;
begin
  CloseHandle(BeginThread(nil, 0, ThreadFunc, nil, 0, TID));
end;

 

Notice first actions in the thread: setting thread name (description) and enabling EurekaLog for this thread. This template is a recommended code template. Each of your EurekaLog-enabled threads should start with these two actions. Here is the same example for TThread class:

 

type
  TMyThread = class(TThread)
  protected
    procedure Execute; override;
  end;
 
procedure TMyThread.Execute;
begin

  // Service calls first:

  NameThread('This is my thread ' + ClassName);

  SetEurekaLogStateInThread(0, True); 
 
  // ... your normal thread code ...
end;
 
procedure TForm1.Button1Click(Sender: TObject);
var
  Thread: TMyThread;
  E: TObject;
begin
  Thread := TMyThread.Create(False);
  try

    // ...

 

    // Wait for the thread to complete 

    Thread.WaitFor;

 
    // Clear the FatalException property,

    // so it won't be deleted when thread is deleted
    E := Thread.FatalException;

    PPointer(@Thread.FatalException)^ := nil
 

    // Re-raise thread's exception 

    if Assigned(E) then
      raise E;

 

    // What if there is no exception, but thread failed?

    if Thread.ReturnValue <> 0 then
      Abort;

 

    // Success

    // Do something with thread here...

    // ...

 
  finally
    FreeAndNil(Thread);
  end;
end;

 

...and for anonymous threads:

 

type
  TForm1 = class(TForm)
  private
    procedure HandleThreadException(Sender: TObject);

  // ...
  end;

 
procedure TForm1.Button1Click(Sender: TObject);
var
  Thread: TThread;
begin
  Thread := TThread.CreateAnonymousThread(
    procedure 
    begin 
      // Service calls first:
      NameThread('This is my anonymous thread');
      SetEurekaLogStateInThread(0, True); 
 
      // ... your normal thread code ...
    end);
  Thread.OnTerminate := Self.HandleThreadException;
  Thread.Start;
  Thread := nil;
end;

 

procedure TForm1.HandleThreadException(Sender: TObject);
var
  Thread: TThread;
begin
  Thread := (Sender as TThread);
  if Assigned(Thread.FatalException) then
    HandleException(Thread.FatalException, False, atThread);
end;

 

...and a very similar code may be applied to any multi-threading framework that you may use: just insert calls to NameThread + SetEurekaLogStateInThread before your actual thread code.

 

Since a single thread may serve multiple tasks in a thread pool - it is recommended to clean after yourself:

 

function MyTask(lpThreadParameter: Pointer): Integer; stdcall;
begin
  // Mark thread for yourself
  NameThread('This is thread pool thread with my task');
  SetEurekaLogStateInThread(0, True); 
 
  try
    // ... your task code ...
    Result := 0; // <- to indicate success
  except
    on E: Exception do
      Result := HandleException(E);
  end;
 
  // Clean after yourself
  // (i.e. mark/prepare thread for other tasks)
  NameThread('');
  SetEurekaLogStateInThread(0, False); 
end;
 
procedure TForm1.Button1Click(Sender: TObject);
begin
  IsMultiThreaded := True;

  Win32Check(QueueUserWorkItem(MyTask, nil, 0));
end;

 

This sample code enables EurekaLog (and sets thread name) only for the duration of our task. When our task is completed, thread will be released into thread pool - so we disable EurekaLog (because we don't know which task will use this thread in the next time).

 

 

See also:




Send feedback... Build date: 2024-09-30
Last edited: 2023-07-12
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